Boasting a 16-bit processor running at a blistering fast 10MHz, 1MB of RAM (which was expandable) and a dedicated GPU, The X68000 quickly became a hotbed for incredibly accurate arcade conversions – mostly because the cutting-edge tech it offered allowed third-party developers to produce ports that were so close to the coin-op originals it was often hard to tell them apart (the architecture of the X68000 is very similar to that Capcom’s CPS-1 arcade board, and Capcom duly supported the platform with a host of titles which were often markedly superior to ports on other home systems of the period).Ĭhairman Akira Saeki and President Haruo Tsuji - Image: Sharp Released in 1987, the Sharp X68000 was effortlessly the most powerful home gaming machine available at the time, even though it was marketed as a computer first and foremost. While it's not really all that famous outside of its homeland, the Sharp X68000 computer has quite the reputation in Japan, so much so that ZUIKI – a company which has recently worked on the Mega Drive Mini, PC Engine CoreGrafx Mini, Nintendo Famicom Mini, Astro City Mini, Astro City Mini V, and Egret II Mini – is releasing the X68000 Z as its next 'mini' console project.
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